The setup for this run vastly differs from the others thus far though the NM's have similar exploits to what the delves have.

The ideal order of NM's would be

Scorp> Hopper> Butterfly> Gnat> Moth> Bee

Though this is not always possible on this run especially due to the layout of the area itself, so must be ready to adapt to the NM's positions.

The ideal setup would be the setup below though there could be a few jobs that could be changed around. The main thing you need is Ranged DD with fast melee DPS or strong DDs with Requiescat.

Party 1
SAM
SAM
SAM
COR
BRD
WHM

Party 2
MNK
MNK
BLU
COR
BRD
WHM

Party 3
SCH
SCH
GEO
GEO
BRD
PLD

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The bard's play a key role in this run with this strategy. Normally I would suggest to have one bard assigned to keeping songs on the mob on the ones in which it is key. Either the mage party bard or the bard that is the better player.

Also the bard that is on marches needs cast Prelude for the gnat and mega boss on Party 1.

I'd advice everyone to use sushi for this run especially for the 2nd half of the run.

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Transcendent Scorpion(Scorp)

Nitro ROTO normal DD

**Dia (or at least one debuff) must be kept on at all time especially after 50%**
**Must stun Earthbreaker, if it gets off without a debuff on it will wipe.**

Must stun all TP moves if a TP move gets off it will remove all debuffs on the scorp. If a TP gets off there will then be this message, "The spring has returned to your step." When you see this message make sure quickly reapply dia.

Supernal Chapuli(Hopper)

**No WS by anyone including MNKs**

Unfettered Twitherym(Butterfly)

This has a 90% damage reduction at start and then at 74% or 49%, and then again at 24%. To break these reduction you need to either do a light or dark skillchain.

Assign 2 DD non SAM or a BLU to a light skillchain.

Number each sam and have them do a darkness sc at each reduction first. So assign one sam to open with darkness if it doesnt break the damage reduction then the 2 dd assigned to sc go. Before the damage is broken no one else WS. After it is broken then go all out. Once hit the reduction stop WS next SAM does darkness if no break the 2 DD do light when broken zerg to 24% then hold WS have last SAM do darkness if no break then the light sc goes then zerg to dead.

Mastop(Gnat)

NITRO roto wth party 1 getting Prelude.

This NM is similar to the Krab in which you want to balance the damage to not cap one type melee, range, magic are the 3 types to balance, if you do too much of one type is done then in will cap resistance until another damage type is done. Also on top of this if it does Booming Bombination it will build up its resistance to all damage types. This move can be stunned though it can also be avoid completely by having as many debuffs as possible on it forcing it into the tp that does an AOE transfer of debuffs to the party. So selecting the debuffs that will least hurt the dd is important as well. Geo debuffs will not transfer to the party so these are very helpful. Also it is key to not do any WS that will use a debuff on the mob.

Assign a brd to do Threnody, Requiem, and Nocturne. Have Geo's do all the geo debuffs they can do and then dia and poison.

MNKs FS and Asuran Fists the whole fight. PLD, BLU, CORs all use Requiescat. SAMs use ranged and Apex. BLUs use as much magic damage as they can also.

CORs must keep up Barstonra and Barpetra on the party at all times on this NM.

Stun all TP moves.

Tax'et(Moth)

This NM starts out with 99% damage reduction this can be removed by using Exuviation 25 times though each time it uses Exuviation it will heal the mob unless it has 2 or more brd songs on it. So assign the same key bard as on last one to keep on Nocturne, Requieum, Threnody. Then have Geo cast only geo debuffs on it. No other debuffs on it. If there is any other debuffs on it from a WS or casted it will allow Exuviation to heal the mob. Doing it this way you do not have to count out to 20 or 25 for Exuviation instead just go all out as much as you can from the start, though will take till 15 or so get off till the DD start to do decent damage, but won't heal so all dps will add up.

**NO WS with added effect**

Muyingwa(MEGA BOSS)

COR ROTO same as all runs

SV NITRO roto party 1 gets Prelude.

Beginning at 75% HP, Muyingwa becomes increasingly resistant to most forms of damage as the fight continues, taking only about 10~15% of normal damage towards the end of the battle. Expect for Ranged attacks or things like FS and Requiescat.

Like the shark it has a shitty move Droning Whirlwind at start then each 25% which then puts the cloak up with the cloak up it gains access to a shitty conal TP, plus higher nukes move so need to put normal melee on each side so all dont get KO at once if it gets off. It also gets 25 shadows from this and cant be stunned during it. The cloak is removed by doing a certain amount of ice damage so lunge ice, nuke high ice spells etc. Past 25% it can use that shitty move at anytime.

SCH one embrava the DD party when SV songs wear off, SCH 2 at 30%.

ALL DD 2hr at 30%. COR 2hr at 20%. DD re2 hour if get.

MNK FS with 2HR.